#pragma once

#include <vector>
#include "Layer.h"
#include "SGD Wrappers/SGD_Math.h"

using namespace std;

class CLevel
{
private:
	vector<CLayer> vLayers;
	tVector2D tTileSize;
	tVector2D tLevelSize;
	int nTileSetID;

public:
	CLevel(void);
	~CLevel(void);

	void AddLight(CBaseLight* pLight);
};

